

To close the circle there is also a certain tendency to "pay homage" to the old chapters of the series, directly and indirectly proposing assets, enemies and even weapons (which, although they can all be equipped in real time, mark a decisive step backwards on the numerical front compared to Devil May Cry 3). A defect that then assumes proportions bordering on the grotesque if we consider that those who have already faced the whole process in the original edition of the title are forced to start from scratch, given the impossibility of importing their own bailouts. In this Special Edition, if possible, this defect is even more marked, given that the discourse is repeated for all the "extra" characters added: even if you have completed the story as one of these by changing your choice, everything needs to be redone, with the consequence of forcing the player to redo the same levels for at least three times (which as said in fact are six, three "normal" and three mirrored). Net of all the considerations that can be made on the characterization front, the choice did not pay off due to a big set-up problem: basically once the part of the story in which Nero is impersonated is completed, it is replayed backwards in the role of Dante, making everything quite repetitive. The original Devil May Cry 4 from the point of view of history as mentioned put, at least for a good half of the experience, aside Dante, entrusting the role of protagonist in the initial stages to the novice Nero, in some way linked to the brother of the academy catcher invented by Hideki Kamiya. The main problem is repetition, coupled with a certain lack of ideas In fact, however, very little changes, given that the same scenarios and the same bosses of the original story are faced, with the only difference given by the absence of the filmed sequences: enough self-defeating choice that to justify in every way the return of the other son of Sparda is incongruent with the rest of the events narrated in this chapter (if Vergil has already made a clean sweep of the Order of the Sword why 14 years later they are all still intact and re-enact the same plan?). The above, however, concerns only four of the five playable characters in this Special Edition: Vergil's "campaign" is, as the introductory video of this one reveals, set 14 years before these events and serves as a prequel to the entire franchise ( anticipating also Devil May Cry 3).

Vergil's "campaign" is presented as a prequel but is in fact identical to the others: in a word, a suicide In reality, as you will begin to understand as you go into the title, things are very different and Nero (the playable character for a good half of the experience) finds himself unwillingly involved in the machinations of Sanctus, spiritual guide of the Order, and its followers in search of power.
#Devil may cry 4 special edition black screen series
The events narrated in this fourth iteration of the series are set in the city of Fortuna, and see (at least as far as the player knows at the beginning of the events) The Order of the Sword, a sort of religious organization that venerates Sparda as if he were a divinity, to oppose precisely the son of the Black Knight, who has targeted the high ranks of the Order. Version tested: Playstation 4 It's all Black The following are our considerations: how has the last excursion of what many call the "real" Dante aged? And above all, does the memory of the experience correspond to what the product actually is? With the occasion of the release of the Special Edition of Devil May Cry 4 a couple of weeks ago we took the ball and sifted through this re-edition of the previous chapter, touching again the known aspects and testing thoroughly the unpublished.

It is no mystery that the last chapter of devil may cry edited by Ninja Theory has sparked the ire of a large part of the gaming population that follows the series.
